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2009年11月17日 星期二

Unity3D中文教學

Source:http://www.jishuqi.cn/index.php?tag=Unity3D%E4%B8%AD%E6%96%87%E6%95%99%E7%A8%8B
Unity3D中文視頻教學第一節

↑陳榮祥

內容:介紹Unity3D的軟件界面以及第一個遊戲場景的構建和輸出
↑張富翔

Unity3D中文視頻教學第二節

↑葉根廷

↑莊閔勛

內容:本節主要講述Unity3D中地形的繪製,地形的貼圖,樹木與植物的種植,陽光光暈的實現等等
↑黃文杰

2009年11月10日 星期二

particle system

(Source: http://en.wikipedia.org/wiki/particle%20system 2009/10/05)


particle system / (n.)/ 粒子系統



解釋:The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques. Examples of such phenomena which are commonly replicated using particle systems include fire, explosions, smoke, moving water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, hair, fur, grass, or abstract visual effects like glowing trails, magic spells, etc.While in most cases particle systems are implemented in three dimensional graphics systems, two dimensional particle systems may also be used under some circumstances.



(Source: http://en.wikipedia.org/)



中文翻譯粒子系統(particle system)一詞指的是計算機圖形技術,模擬某些模糊的現象,這是否則很難再現了傳統的渲染技術。這種現象的例子是使用通常複製粒子系統,包括火災,爆炸,煙霧,流水,火花,落葉,雲,霧,雪,沙塵,流星尾,毛髮,草,或抽象的視覺效果,如發光的路徑,魔法特效 流出物處理元件等。雖然在大多數情況下實施的粒子系統的三維圖形系統,二維粒子系統,也可以在某些情況下使用。(SourceGoogle翻譯)

Editor

(Source: http://en.wikipedia.org/wiki/Editor 2009/10/13)



Editor /(n.)/編輯器


解釋:Editing is the process of selecting and preparing language, images, sound, video, or film through processes of correction, condensation, organization, and other modifications in various media. A person who edits is called an editor. In a sense, the editing process originates with the idea for the work itself and continues in the relationship between the author and the editor. Editing is, therefore, also a practice that includes creative skills, human relations, and a precise set of methods Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.


(Source: http://en.wikipedia.org/)



中文翻譯:編輯是過程甄選和編寫語言,圖像,聲音,視頻或影片的過程中通過調整,縮合,組織和其他變更的在各種媒體上。編輯的人被稱為一個編輯器(Editor)。從某種意義上說,在編輯過程來源於對工作本身的想法並繼續作者和編輯之間的關係。編輯器因此也是一個實踐,包括創造能力,有人性的敘述,以及精確的設定模型方法,可以自動或手動創建。手動建模準備幾何圖案的資料給三維計算機是類似造型藝術那樣的雕塑的座標算法。(SourceGoogle翻譯)

3D Models

(Source: http://en.wikipedia.org/wiki/3D_models/ 2009/10/13)

3d models / (n.)/ 3D模型



解釋:In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of any three-dimensional object (either inanimate or living) via specialized software. The product is called a 3D model. It can be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. The model can also be physically created using 3D Printing devices. Models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.



中文翻譯:這篇文章是有關計算機建模在一個藝術的媒介。科學使用,請計算機模擬 在三維計算機圖形,3D建模 (3D Models) 是開發過程的數學表達任何三維物體(無論是無生命或生活)通過專門的軟件。該產品稱為三維模型。它可以顯示為二維圖像,通過這一過程被稱為3D渲染或使用計算機模擬物理現象。該模型也可以實際創建使用三維打印設備。 模型可以自動或手動創建。建模過程手冊編寫幾何數據三維計算機圖形類似造型藝術如雕塑。



(SourceGoogle翻譯)

2009年10月25日 星期日

Gamestudio

Source:http://www.3dgamestudio.com/
Gamestudio is for everyone. It offers three levels of access in one single package:
Beginner: Click together games or prototypes from pre-assembled game templates. A simple action game can be built in a few hours this way.
Advanced: Use our tutorial workshops to learn programming, and create commercial quality applications with the easy and effective lite-C programming language. Use the included level and model editors to create the artwork for your game.
Professional: Include Gamestudio's A7 engine into your software using the Source Development Kit and your preferred language - C++, C#, or Delphi. Create your levels and models in the FBX format with high-end editors such as MAX™ or MAYA™.


Gamestudio是每個人的。它提供三個層次的訪問單個產品封裝:
初學者:點擊一起遊戲或原型從預組裝遊戲模板。一個簡單的動作遊戲可以建立在幾個小時這樣。
高級:使用我們的教程講習班,學習編程,創造商業質量的應用與方便和有效的建興- C編程語言(C programming language)。使用隨附的水平和模型編輯器來創建你的遊戲作品。 專業:包括Gamestudio的A7引擎使用到您的軟件開發工具包的源和您首選的語言- C++中,C#Delphi。創建您的水平和模式的FBX格式在高端編輯例如MAX™或瑪雅(MAYA)™。

2009年10月24日 星期六

Source Engine


Source:http://source.valvesoftware.com/
The Source Engine

Source combines leading-edge character animation, advanced AI, real-world physics, shader-based rendering, and a highly extensible development environment to produce some of the most popular computer and console games. These games deliver the most intense, visually-stunning gameplay experiences on modern hardware, while scaling smoothly on older systems, enabling developers to reach a diverse range of gamers.


Source引擎源結合先進的角色動畫,先進的人工智能(AI),現實世界物理,著色器(shader)的渲染,以及高度可擴展的開發環境,以製作一些最流行的電腦和電視遊戲(console games)。這些遊戲提供最激烈,視覺驚人的遊戲體驗現代化的硬件,同時可順利舊系統,使開發人員能夠達到各種不同的玩家。

2009年10月13日 星期二

Windows Editor Support

Source:http://unity3d.com/unity/whats-new/unity-2.5

Unity 2.5 adds full support for Windows Vista and XP, with 100% feature parity and interoperability with Mac OS X. The Unity Editor has been rebuilt to look, feel, and function identically on both operating systems, each running the same underlying engine. The best part? Unity on either platform can build games for either platform -- cross-platform in the truest sense.

Unity2.5增加了完全支持Windows VistaXP,100%的功能平等和互操作性與Mac OS X的Unity編輯器(Editor)已經重建的外觀,手感和功能相同的兩種操作系統,每一個運行相同的底層引擎。最好的部分?統一平台上可以建立任何遊戲的任一平台-跨平台的真正意義。

Lightmaps


Source:http://unity3d.com/unity/features/shadow-and-light


Unity supports baked vertex lights and lightmaps, which are used to stunning effect in modern games. You bake light intensity into your 3D models, and this gets used as a base on which in-game lights work

Unity維持烤燈頂點和光線映射(lightmaps) ,效果的驚人是用以在現代遊戲。你光強度烤到您的3D模型(3D models),這被使用作為一個基礎,在遊戲中燈光的工作。

2009年10月5日 星期一

Particle Systems



Source:http://unity3d.com/unity/features/graphics



Visual creation and manipulation of particle systems is simple as pie. Create Rain, sparks, dust trails, anything that you can imagine.

視覺創建和操縱粒子系統(particle systems )是很簡單。創建雨,火花,塵土,足跡,創新,任何你能想像的東西。