2009年10月26日 星期一

NVIDIA CineFX 4.

The NVIDIA CineFX 4.0 engine injects breakthrough graphics technology into the core levels of the vertex shader, pixel shader, and texture engines. By accelerating triangle setup, crucial math elements of the pixel shader, and texture manipulations, the newest engine lets 3D graphics developers achieve new levels of performance and visual quality.

在NVIDIA CineFX 4.0引擎注入了突破性的圖形技術為核心的各級頂點著色器,像素著色器和紋理引擎。通過加快三角形設置,重要的數學元素的像素著色器和紋理操作,最新的3D圖形引擎可以讓開發人員達到新水平的性能和視覺質量。


專業英文:CineFX 4.0

Crytek

Frankfurt a. M. (Germany), March 11th 2009 - Crytek GmbH (“Crytek”) is excited to announce that they will introduce their latest all-in-one game development solution CryENGINE 3, at this year’s GDC Expo (March 25th – 27th) in San Francisco. CryENGINE 3 is the first development platform for Xbox 360, PlayStation 3, MMO, DX9/DX10 that also is truly Next-Gen-Ready - with scalable computation and graphics for all major upcoming platforms. It provides the complete game engine to create AAA quality next generation games, and includes the Sandbox™ level editor, a production-proven, 3rd generation “What you see is what you play” (WYSIWYP) - tool designed by and for professional developers. CryENGINE 3 comes with significant new features specifically designed for console, online, MMO and Next-Gen game development.

法蘭克福米(德國),2009年3月11日- Crytek的公司(“Crytek的”)很高興地宣布,他們將推出他們最新的所有功能於一身的遊戲開發的解決方案CryENGINE 3,在今年的環球數碼創意博覽會(3月25日至27號)的舊金山。 CryENGINE 3是第一個開發平台為Xbox 360遊戲機,網絡遊戲,DX9/DX10這也確實是下一代就緒-與可擴展的計算和圖形的所有主要是即將來臨的平台。它提供了完整的遊戲引擎來創建AAA級質 量的下一代遊戲,包括沙盒™一級編輯,生產驗證,第三代“你看到的就是你玩”(WYSIWYP) -設計工具和專業開發人員。 CryENGINE 3配備了重要的新功能專為遊戲機,網絡,網絡遊戲和下一代遊戲開發。


專業英文:CrytekXbox 360PlayStation 3

MorphOS

MorphOS


(Source: http://en.wikipedia.org/wiki/MorphOS, 20091010)


MorphOS is a computer operating system (OS). It is a mixed proprietary and open source OS produced for the Pegasos PowerPC (PPC)-processor-based computer, most models of PPC-accelerator-equipped Amiga computers, and a series of Freescale development boards that use the Genesi Firmware, including the EFIKA and mobileGT. Since MorphOS 2.4 Apple, Inc. Mac Mini G4 is supported as well. The core, based on the Quark microkernel, is proprietary, although several libraries and other parts are open source, such as Ambient (the desktop interface).


MorphOS 是一台電腦操作系統(操作系統)。這是一個混合系統和開放源碼操作系統製作的 台Pegasos PowerPC的 (PPC)的processor-based電腦,大部分型號的PPC加速器裝備Amida電腦和一系列飛思卡爾開發板,使用Genesi Firmware,包括 EFIKAmobileGT。由於MorphOS 2.4 蘋果公司Mac Mini的四國集團的支持。在核心的基礎上,Quark核心是專有的,雖然有幾個圖書館及其他地方都是source,例如Ambient (桌面接口)。

Adobe Photoshop

Adobe Photoshop


(Source: http://en.wikipedia.org/wiki/Photoshop, 20091026)

Adobe Photoshop, or simply Photoshop, is a graphics editing program developed and published by Adobe Systems. It is the current market leader for commercial bitmap and image manipulation software, and is the flagship product of Adobe Systems.

中文翻譯:Adobe Photoshop或者完全Photoshop,是編輯節目的圖表開發與出版由Adobe Systems。它是商業位圖和圖像操作軟件的當前市場商情領頭者,並且是Adobe系統重要的產品。

AutoCAD




(Source: http://en.wikipedia.org/wiki/AutoCAD,%2020091026)

AutoCAD/ [ si ]/名詞


AutoCAD is a CAD (Computer Aided Design or Computer Aided Drafting) software application for 2D and 3D design and drafting, developed and sold by Autodesk, Inc. Initially released in late 1982, AutoCAD was one of the first CAD programs to run on personal computers, and notably the IBM PC. Most CAD software at the time ran on graphics terminals connected to mainframe computers or mini-computers.


中文翻譯:AutoCAD的是民航處(電腦輔助設計,電腦輔助繪圖)應用軟體是為了2D和3D而設計,由Technical drawing開發,銷售由Autodesk公司最初公佈的1982年底,AutoCAD的是首批CAD軟件上運行個人電腦,特別的是IBM的PC。大部分CAD軟件在運行時的圖形終端會連接到桌上型電腦或筆記型電腦。

2009年10月25日 星期日

Gamestudio

Source:http://www.3dgamestudio.com/
Gamestudio is for everyone. It offers three levels of access in one single package:
Beginner: Click together games or prototypes from pre-assembled game templates. A simple action game can be built in a few hours this way.
Advanced: Use our tutorial workshops to learn programming, and create commercial quality applications with the easy and effective lite-C programming language. Use the included level and model editors to create the artwork for your game.
Professional: Include Gamestudio's A7 engine into your software using the Source Development Kit and your preferred language - C++, C#, or Delphi. Create your levels and models in the FBX format with high-end editors such as MAX™ or MAYA™.


Gamestudio是每個人的。它提供三個層次的訪問單個產品封裝:
初學者:點擊一起遊戲或原型從預組裝遊戲模板。一個簡單的動作遊戲可以建立在幾個小時這樣。
高級:使用我們的教程講習班,學習編程,創造商業質量的應用與方便和有效的建興- C編程語言(C programming language)。使用隨附的水平和模型編輯器來創建你的遊戲作品。 專業:包括Gamestudio的A7引擎使用到您的軟件開發工具包的源和您首選的語言- C++中,C#Delphi。創建您的水平和模式的FBX格式在高端編輯例如MAX™或瑪雅(MAYA)™。

SDK





The Source SDK is available free of charge via Steam with purchase of a Source-based game, such as Half-Life 2 or Team Fortress 2. Learn more about building Source-powered mods at



源SDK是免費提供購買時通過蒸汽的源為基礎的遊戲,如半條命2或團隊要塞2。了解更多關於建設源動力器官功能障礙綜合徵的

GPU





GPU computing is the use of a GPU (graphics processing unit) to do general purpose scientific and engineering computing. The model for GPU computing is to use a CPU and GPU together in a heterogeneous computing model. The sequential part of the application runs on the CPU and the computationally-intensive part runs on the GPU. From the user’s perspective, the application just runs faster because it is using the high-performance of the GPU to boost performance.


GPU計算是使用一種GPU(圖形處理單元)做一般用途的科學和工程計算。該模型用於GPU計算是使用CPU和GPU共同在一個異構的計算模型。在連續的一部分應用程序運行在CPU和計算密集的一部分,在GPU上運行。從用戶的角度來看,應用程序只運行更快,因為它使用的是高性能的GPU來提高性能。

Milkshape3D


http://www.espresso3d.com/screenshots.php



Debugging screenshots of skeletal animation that will be available in v0.5 . The model as well as skeleton was created using the Milkshape3D export plugin that will also be available in the next release.



調試的骨骼動畫畫面將可在v0.5。該模型以及骨骼創建使用Milkshape3D出口插件,也可將在下一個版本中。

IRC

http://unity3d.com/support/community


Unity Chat
Some of our users created an IRC channel focused on Unity support and other Unity related discussion. Point your favorite IRC client to irc.freenode.net and join #unity3d to chat in real time.

統一聊天我們的一些用戶創建一個IRC頻道,集中在團結統一的支持和其他相關的討論。

2009年10月24日 星期六

About Espresso3D


source:http://www.espresso3d.com/about.php

Espresso3D is an open source high performance real-time 3D engine for the Java programming language. E3D is not just a scene graph. It aims to be a complete solution for your application with OpenGL rendering, OpenAL audio, collision detection, input, and rendering support.

Espresso3D 是個開放原始程式碼且高性能的即時 3D 引擎 是用Java 程式設計語言 。E3D 不是只是一個場景圖。 該程式的目標是在將一個完整的解決方案,OpenGL 呈現、 OpenAL 音訊、 碰撞檢測、 輸入,和呈現支援應用程式。

About Virtools

source:http://tw.knowledge.yahoo.com/question/question?qid=1507051706415

Virtools 虛擬實境製作軟體的人性化操作介面,幫助設計者快速上手、縮短開發時程外,內建的行為模組,只需以拖曳的方式就可以套用在物件上,甚至還可以利用現有的行為模組,再建立一個新的行為模組,這個新行為模組可以另外儲存成獨立檔案,供其他使用者或其他專案使用

The Virtools hypothesized solid boundary manufacture software's user-friendly operation interface, helps the designer fast seat of honor, outside the reduction development time intrval, the behavior mold train which in constructs, only need tow the way may apply mechanically on the thing, even may also use the existing behavior mold train, establishes a new behavior mold train again, this new behavior mold train may seperately store up the independent file, for other users or other special case use.

NVIDIA 3D Vision

source:http://gnn.gamer.com.tw/5/39305.html
http://www.nvidia.com.tw/object/3D_Vision_Overview_tw.html

NVIDIA 今日在台舉辦上市記者會,現場以《快打旋風 4》 等遊戲來展示 3D Vision 立體 3D 影像軟硬體解決方案,並結合最新 Samsung 與 ViewSonic 的 120 Hz 液晶螢幕、Mitsubishi DLPR 高畫質電視等硬體設施,民眾戴上電子偏光眼鏡後,可以看見清晰的立體 3D 遊戲、電影、圖片等畫面。現場同時播放眾多遊戲的 3D 立體影像,包括《魔獸世界:巫妖王之怒》、《Spore》、《靚影特務》、《快打旋風 4》等。

NVIDIA 業務總監郭文聰表示,台灣為此項產品在亞洲上市的第二個地區,目前可配合 NVIDIA 3D Vision 遊戲超過 350 款,且 3D 電影和越來越多對 3D 效果需求極高的網路應用,相信會讓立體 3D 影像市場有龐大商機的殺手級應用。玩家若是想要使用 NVIDIA 3D Vision,建議顯示卡配備要為 9600 GT 或以上規格。

NVIDIA 表示,整個 NVIDIA 3D Vision 套件包括一副 3D Vision 主動式電子偏光眼鏡、眼鏡袋、可調整鼻墊以及超細纖維清潔布;NVIDIA 3D Vision USB 控制器/IR 發射器; 客製化 VESA Stereo 至 2.5mm 立體音訊連接線;DVI 至 HDMI 連接線;USB 2.0 type A 至 5-pin mini-B 連接線;充電連接線;快速啟動指南;安裝 CD 片。建議零售價格為 6,990 元。現場同時展示 Fujifilm 推出支援立體 3D 影像拍攝的新款數位相機。

Earth Eternal

source:http://www.eartheternal.com/game_info

The new 3D MMO adventure that you can play in a browser. Free.

The time of Man has passed. The great achievements of humankind have been lost to antiquity or reclaimed by Mother Earth, leaving fresh ground for the ancient Beasts from which Man descended to return to Earth and contend with Demons, Faeries, Dragons, Gods, and Titans of old.

Deep, original storyline.

Set in a high-fantasy universe that combines real-world history, legend, and myth with original creations, Earth Eternal incorporates a blend of original fiction, mythologies from Norse to Egyptian, and classic fairy tales into an epic, sweeping story.

Vast 3D Landscape.

Earth Eternal's large, handcrafted world, based on a very fictionalized version of Earth, provides plenty of room to explore. You'll find lush forests, barren deserts, snowy mountains, underground dungeons and caves, murky swamps, seaside villages, and more.

Classic Combat

EE's combat system rewards both individual and group play. It involves some level of auto-attacking as well as individually activated abilities. No matter what combination of abilities players have taken, you'll build up 'melee charges' and 'magic charges' with certain abilities and then use those charges to unleash the proverbial hounds on your enemies (who are legion).

一個可以在瀏覽器中進行的全新的3D免費網路遊戲

取得偉大成就人類已經被地球淘汰,地球讓已經離開的地面股受重返地球,以抗衡惡魔、惡魔,小精靈,龍,神和古泰坦。


深遠的故事情節

設置在幻想世界並且結合現實世界的歷史、傳說、神話與原始創作Earth Eternal也混合了虛構小說、埃及和挪威神話故事和經典的童話故事到廣泛的故事情節。


巨大的3D視角

Earth Eternal的世界,是建立於一個高度虛構版本的地球,提供了充足的空間來探索,你會發現茂密的森林,貧瘠的沙漠,雪山,地牢和地下洞穴,黑暗沼澤,海邊的村莊…..等等。


經典的戰鬥系統

EE的戰鬥系統分為個人和團體,它包含一定程度的自動攻擊以及個別的技巧,不論玩家採取什麼樣的組合能力,您將會消耗SPMP當你確定把攻擊技能用在追逐您的敵人上。

Source Engine


Source:http://source.valvesoftware.com/
The Source Engine

Source combines leading-edge character animation, advanced AI, real-world physics, shader-based rendering, and a highly extensible development environment to produce some of the most popular computer and console games. These games deliver the most intense, visually-stunning gameplay experiences on modern hardware, while scaling smoothly on older systems, enabling developers to reach a diverse range of gamers.


Source引擎源結合先進的角色動畫,先進的人工智能(AI),現實世界物理,著色器(shader)的渲染,以及高度可擴展的開發環境,以製作一些最流行的電腦和電視遊戲(console games)。這些遊戲提供最激烈,視覺驚人的遊戲體驗現代化的硬件,同時可順利舊系統,使開發人員能夠達到各種不同的玩家。

2009年10月23日 星期五

About Full



Full /KK[]/ (a.) 充滿的;吃飽的 (Source: 奇摩字典)

範例:Full may refer to the following:

a property in the mathematical field of topology, see full set (topology),
the feeling of fullness after eating, see Hunger,
a standard bed size, see bed.

中文翻譯:全部可參閱以下內容:

物業在數學領域的拓撲結構,看到全套(拓撲學)。

飢餓時,進食後會感覺很豐富。

看到一個標準床的大小。

About Entire

Source: http://unity3d.com/unity/features/asset-importing



Entire/KK[]/ (a.) 全部的,整個的, xxxx (Source: 奇摩字典)

範例:In philately, see Cover.
In mathematics, see Entire function.
In animal fancy and animal husbandry, entire indicates that an animal has not been desexed, that is, spayed (female) or neutered (male).
In botany, an entire leaf is a single whole leaf which is not divided into leaflets.
(Source: http://en.wikipedia.org/wiki/Entire).


中文翻譯: 在集郵,見封面。
在數學中,看到整函數。
在動物和畜牧業,整個表面,動物沒有生育,就是生育(女)或生育(男)。
在植物學,整個葉是一個整體的葉子這不是分為單張。

About Down



Down /K:[]/ (ad.) 向下;在南方(Source: 奇摩字典)

範例:Down may refer to:Relative direction, where down is the direction towards the centre of gravity of a celestial object. (Source:http://en.wikipedia.org/wiki/Down)

中文翻譯: 向下可以指:相對方向,在向下的方向是對重心的天體。

About Compress

Source:http://unity3d.com/unity/features/asset-importing


Compress/音標/ (v.) 壓縮, (Source: 奇摩字典)

範例: compress is a UNIX compression program based on the LZC compression method, which is an LZW implementation using variable size pointers as in LZ78.(Source: http://en.wikipedia.org/wiki/Compress).


中文翻譯: 壓縮是一個基於UNIX的壓縮程序的LZC壓縮方法,這是LZW壓縮執行使用可變大小的指針在LZ78。

About BE

Source:http://unity3d.com/unity/features/asset-importing





BE /KK:[]/ v.aux. (助動詞 verb auxiliary) 正在...,在..., (Source: 奇摩字典)


範例:The verb to be (see Indo-European copula) (Source: http://en.wikipedia.org/wiki/Be).



中文翻譯:動詞為(見印歐語係詞)

About Asset

Source:http://unity3d.com/unity/features/asset-importing


Asset /KK:[]/ (n.) 資產, (Source: 奇摩字典)




範例:This article is about the business definition. For other uses, see Asset (disambiguation).
In business and accounting, assets are economic resources owned by business or company. Anything tangible or intangible that one possesses, usually considered as applicable to the payment of one's debts is considered an asset. Simplistically stated, assets are things of value that can be readily converted into cash (although cash itself is also considered an asset).[1] The balance sheet of a firm records the monetary[2] value of the assets owned by the firm. It is money and other valuables belonging to an individual or business. [3] Two major asset classes are tangible assets and intangible assets. Tangible assets contain various subclasses, including current assets and fixed assets.[4] Current assets include inventory, while fixed assets include such items as buildings and equipment.[5] Intangible assets are nonphysical resources and rights that have a value to the firm because they give the firm some kind of advantage in the market place. Examples of intangible assets are goodwill, copyrights, trademarks, patents and computer programs,[5] and financial assets, including such items as accounts receivable, bonds and stocks.(Source: http://en.wikipedia.org/wiki/Asset).






中文翻譯:本文是關於企業的定義。作其他用途,資產(消歧義)。 務和會計,資產的經濟資源擁有企業或公司。任何有形或無形的,一個人的擁有,通常被認為是適用於支付一個人的債務被認為是資產。簡單地說,資產價值的東西,可以很容易地轉換成現金(現金本身雖然也被視為一項資產)。記錄貨幣的資產負債表公司,公司所擁有的價值資產。這是金錢和其他貴重物品屬於個人或企業。兩個主要的資產分別有形資產和無形資產。有形資產包括各子類,包括流動資產和固定資產。當前資產包括庫存,而固定資產等項目,包括建築和設備。無形資產非物理資源和權利,有對公司的價值,因為他們在市場上給公司一些優勢。例子無形資產商譽,版權,商標,專利和計算機程序,金融資產,包括等項目的應收賬款,債券和股票。

2009年10月14日 星期三

About Crystal Space




Crystal Space is programmed in object oriented C++. It is very modularly built with a number of more or less independent plugins. The client programs use the plugins, like the OpenGL 3D renderer, by registering them via Crystal Space's Shared Class Facility (SCF).


Crystal Space使用物件導向程序設計C++編寫。模塊化程度高,可生成多個或少個的獨立外掛程式。客戶端程序通過Crystal Space的Shared Class Facility (SCF)使用外掛程式,例如OpenGL 3D渲染器

About DarkPlaces


source:http://en.wikipedia.org/wiki/DarkPlaces

DarkPlaces is a gameplay modification and a source port engine based on the computer game Quake. It adds enhanced network code, with asynchronous delta compression inspired by Tribes networking,[citation needed] a built in server browser,real-time lighting, and bump mapping,makes use of the OpenGL Shading Language and supports
DarkPlaces 是自由軟體改版雷神之錘引擎。添加改進的網路代碼,非同步三角傳輸的設計取自Tribes聯網功能:一個內置的伺服器瀏覽器,實時光源和凸凹紋理映射利用新版本OpenGL並支持Ogg Vorbis

2009年10月13日 星期二

Windows Editor Support

Source:http://unity3d.com/unity/whats-new/unity-2.5

Unity 2.5 adds full support for Windows Vista and XP, with 100% feature parity and interoperability with Mac OS X. The Unity Editor has been rebuilt to look, feel, and function identically on both operating systems, each running the same underlying engine. The best part? Unity on either platform can build games for either platform -- cross-platform in the truest sense.

Unity2.5增加了完全支持Windows VistaXP,100%的功能平等和互操作性與Mac OS X的Unity編輯器(Editor)已經重建的外觀,手感和功能相同的兩種操作系統,每一個運行相同的底層引擎。最好的部分?統一平台上可以建立任何遊戲的任一平台-跨平台的真正意義。

BASIC

If you've been yearning to create games but have been frustrated by the complexity of programming languages such as C++ or Java, you've come to the right place!Blitz3D provides a simple yet powerful environment for game creation - simple, because its based around the popular and easy to use BASIC programming language; and powerful, thanks to a highly optimized underlying 2D/3D engine.Blitz3D includes many commands to help you out with game creation - but not too many! Rather than confuse you with tons of commands, Blitz3D's command set has been carefully designed to provide maximum flexibility for minimum effort.And if you get stuck, there is always the huge Blitz3D user community to call upon for help. Buying Blitz3D provides you with access to the official Blitz Research forums, home to thousands of dedicated and talented Blitz3D enthusiasts.Can you write commercial quality games in Blitz3D? Why not - others are! Great titles such as Best Friends, Wonderland and Juno Nemesis were written in Blitz. In fact, many shareware authors are moving to Blitz from languages such as C++ due to the faster development time.Curious? Why not check out the demo! Read on for a brief description of just some of Blitz3D's features...

如果你一直渴望創造遊戲,但都受到挫折的複雜的編程語言如C + +或Java,你來對地方了
Blitz3D提供了一個簡單而強大的遊戲環境,創造-簡單,因為它根據各地的流行和易於使用的BASIC編程語言和功能強大的,由於高度優化的基本2D/3D引擎。
Blitz3D包含許多命令,以幫助您與遊戲製作-但不是太多了! 而不是混淆你噸命令,Blitz3D的命令集都經過精心設計,提供最大的靈活性,最小的努力。
如果您遇到問題,總是有巨大的Blitz3D用戶社區呼籲尋求幫助。購買Blitz3D為您提供進入正式的閃電研究論壇,家園和數以千計的專門人才Blitz3D愛好者。
你能寫商業品質的遊戲在Blitz3D?為什麼不-別人! 大標題,如Best Friends , Wonderland和JunoNemesis寫於閃電戰。事實上,許多共享軟件作者正在以閃電戰的語言,如C + +由於更快的開發時間。
好奇? 為什麼不請查看演示 !閱讀關於簡要說明只是一些Blitz3D的功能...

專業音文: BASIC

GarageBand





All Formats Supported
Made it with GarageBand? Recorded it from a band-scanner? Got it in AIFF, WAV, or AAC formats? Drop in any audio format that Apple QuickTime understands. Like the rest of Unity's asset pipeline, it just works.


所有格式的支持 使得用GarageBand?記錄從一個樂隊,掃描儀?明白了以AIFF,WAV或AAC格式的?下降的任何音頻格式,蘋果QuickTime的理解。像其他人一樣團結的資產管道,它只是工作。




Lightmaps


Source:http://unity3d.com/unity/features/shadow-and-light


Unity supports baked vertex lights and lightmaps, which are used to stunning effect in modern games. You bake light intensity into your 3D models, and this gets used as a base on which in-game lights work

Unity維持烤燈頂點和光線映射(lightmaps) ,效果的驚人是用以在現代遊戲。你光強度烤到您的3D模型(3D models),這被使用作為一個基礎,在遊戲中燈光的工作。

2009年10月8日 星期四

About Houdini


Source:http://en.wikipedia.org/wiki/Houdini_(software)

Houdini is a high-end 3D animation package developed by Side Effects Software which headquartered in Toronto, Canada. Its chief distinction from other packages is that it has been designed as a purely procedural environment. A version of the product, called Houdini Apprentice, is available as a free download for non-commercial use.

Houdini是一款高知名度的3D軟體,出自於加拿大多倫多的軟體公司,它與其他產品的分別是它為純程式的環境.Houdini Apprentice的版本是非商業用途可免費下載

2009年10月5日 星期一

QuickTime




source:http://unity3d.com/unity/features/asset-importing

Audio Support
Unity can import any audio format that is supported by QuickTime. Audio can be internally converted and distributed as Ogg Vorbis, for keeping down your game's published file size.

音頻 支援
Unity由Quicktime的輔助之下能夠導入其他不同版本的音頻,音頻可以在內部轉換和Ogg Vorbis的分配,
持了你的遊戲公佈的文件大小。

Working For You

Source:http://unity3d.com/unity/features/asset-importing



Working For You
Unity's Asset Pipeline is Unmatched.
All major tools and file formats are supported, any art application can be used with Unity.All assets in a Unity Project are automatically and immediately imported upon save, whether they are 3D models, animations, textures, scripts, or sounds. Update your assets at any moment, even while playing your game inside the Editor.


為你工作Working)
統一的資產(Asset)管道(Pipeline)是無與倫比.
全部(ALL)主修課(major)工具(toolS)和文件(file)格式(formats)是(are)支持,任何藝術(art)應用程序(application)可以(can)被(be)使用帶有(with)統一(Unity).全部(ALL)資產(Asset)在(in)一(a)統一(Uuity)項目(Project)是(are)自動(automatically)和(and)立即(immediately)進口(imported)經(upon)保存(save),是否他們(they)是(are)三維(3D)模型(models),動畫(animations),紋理(textures),腳本(sctipts),或(or)聲音(sounds).更新(Update)你的(your)資產(assets)在(at)
任何(any)時刻(moment),偶數(even)一會兒(while)打(playing)你的(your)遊戲(game)內部(inside)
那個(the)編輯器(Editor).


為你工作
統一的資產管道是無與倫比的。
所有主要的工具和文件格式的支持,任何先進的應用可用於統一.全部在一個統一的資產項目是立即自動進口後保存,無論是3D模型,動畫,紋理,腳本,或聲音。更新您的資產在任何時候,即使是在玩你的遊戲裡面的編輯器。

Particle Systems



Source:http://unity3d.com/unity/features/graphics



Visual creation and manipulation of particle systems is simple as pie. Create Rain, sparks, dust trails, anything that you can imagine.

視覺創建和操縱粒子系統(particle systems )是很簡單。創建雨,火花,塵土,足跡,創新,任何你能想像的東西。