Crystal Space is programmed in object oriented C++. It is very modularly built with a number of more or less independent plugins. The client programs use the plugins, like the OpenGL 3D renderer, by registering them via Crystal Space's Shared Class Facility (SCF).
Crystal Space使用物件導向程序設計C++編寫。模塊化程度高,可生成多個或少個的獨立外掛程式。客戶端程序通過Crystal Space的Shared Class Facility (SCF)使用外掛程式,例如OpenGL 3D渲染器
沒有留言:
張貼留言