2009年10月13日 星期二

BASIC

If you've been yearning to create games but have been frustrated by the complexity of programming languages such as C++ or Java, you've come to the right place!Blitz3D provides a simple yet powerful environment for game creation - simple, because its based around the popular and easy to use BASIC programming language; and powerful, thanks to a highly optimized underlying 2D/3D engine.Blitz3D includes many commands to help you out with game creation - but not too many! Rather than confuse you with tons of commands, Blitz3D's command set has been carefully designed to provide maximum flexibility for minimum effort.And if you get stuck, there is always the huge Blitz3D user community to call upon for help. Buying Blitz3D provides you with access to the official Blitz Research forums, home to thousands of dedicated and talented Blitz3D enthusiasts.Can you write commercial quality games in Blitz3D? Why not - others are! Great titles such as Best Friends, Wonderland and Juno Nemesis were written in Blitz. In fact, many shareware authors are moving to Blitz from languages such as C++ due to the faster development time.Curious? Why not check out the demo! Read on for a brief description of just some of Blitz3D's features...

如果你一直渴望創造遊戲,但都受到挫折的複雜的編程語言如C + +或Java,你來對地方了
Blitz3D提供了一個簡單而強大的遊戲環境,創造-簡單,因為它根據各地的流行和易於使用的BASIC編程語言和功能強大的,由於高度優化的基本2D/3D引擎。
Blitz3D包含許多命令,以幫助您與遊戲製作-但不是太多了! 而不是混淆你噸命令,Blitz3D的命令集都經過精心設計,提供最大的靈活性,最小的努力。
如果您遇到問題,總是有巨大的Blitz3D用戶社區呼籲尋求幫助。購買Blitz3D為您提供進入正式的閃電研究論壇,家園和數以千計的專門人才Blitz3D愛好者。
你能寫商業品質的遊戲在Blitz3D?為什麼不-別人! 大標題,如Best Friends , Wonderland和JunoNemesis寫於閃電戰。事實上,許多共享軟件作者正在以閃電戰的語言,如C + +由於更快的開發時間。
好奇? 為什麼不請查看演示 !閱讀關於簡要說明只是一些Blitz3D的功能...

專業音文: BASIC

GarageBand





All Formats Supported
Made it with GarageBand? Recorded it from a band-scanner? Got it in AIFF, WAV, or AAC formats? Drop in any audio format that Apple QuickTime understands. Like the rest of Unity's asset pipeline, it just works.


所有格式的支持 使得用GarageBand?記錄從一個樂隊,掃描儀?明白了以AIFF,WAV或AAC格式的?下降的任何音頻格式,蘋果QuickTime的理解。像其他人一樣團結的資產管道,它只是工作。




Lightmaps


Source:http://unity3d.com/unity/features/shadow-and-light


Unity supports baked vertex lights and lightmaps, which are used to stunning effect in modern games. You bake light intensity into your 3D models, and this gets used as a base on which in-game lights work

Unity維持烤燈頂點和光線映射(lightmaps) ,效果的驚人是用以在現代遊戲。你光強度烤到您的3D模型(3D models),這被使用作為一個基礎,在遊戲中燈光的工作。

2009年10月8日 星期四

About Houdini


Source:http://en.wikipedia.org/wiki/Houdini_(software)

Houdini is a high-end 3D animation package developed by Side Effects Software which headquartered in Toronto, Canada. Its chief distinction from other packages is that it has been designed as a purely procedural environment. A version of the product, called Houdini Apprentice, is available as a free download for non-commercial use.

Houdini是一款高知名度的3D軟體,出自於加拿大多倫多的軟體公司,它與其他產品的分別是它為純程式的環境.Houdini Apprentice的版本是非商業用途可免費下載

2009年10月5日 星期一

QuickTime




source:http://unity3d.com/unity/features/asset-importing

Audio Support
Unity can import any audio format that is supported by QuickTime. Audio can be internally converted and distributed as Ogg Vorbis, for keeping down your game's published file size.

音頻 支援
Unity由Quicktime的輔助之下能夠導入其他不同版本的音頻,音頻可以在內部轉換和Ogg Vorbis的分配,
持了你的遊戲公佈的文件大小。

Working For You

Source:http://unity3d.com/unity/features/asset-importing



Working For You
Unity's Asset Pipeline is Unmatched.
All major tools and file formats are supported, any art application can be used with Unity.All assets in a Unity Project are automatically and immediately imported upon save, whether they are 3D models, animations, textures, scripts, or sounds. Update your assets at any moment, even while playing your game inside the Editor.


為你工作Working)
統一的資產(Asset)管道(Pipeline)是無與倫比.
全部(ALL)主修課(major)工具(toolS)和文件(file)格式(formats)是(are)支持,任何藝術(art)應用程序(application)可以(can)被(be)使用帶有(with)統一(Unity).全部(ALL)資產(Asset)在(in)一(a)統一(Uuity)項目(Project)是(are)自動(automatically)和(and)立即(immediately)進口(imported)經(upon)保存(save),是否他們(they)是(are)三維(3D)模型(models),動畫(animations),紋理(textures),腳本(sctipts),或(or)聲音(sounds).更新(Update)你的(your)資產(assets)在(at)
任何(any)時刻(moment),偶數(even)一會兒(while)打(playing)你的(your)遊戲(game)內部(inside)
那個(the)編輯器(Editor).


為你工作
統一的資產管道是無與倫比的。
所有主要的工具和文件格式的支持,任何先進的應用可用於統一.全部在一個統一的資產項目是立即自動進口後保存,無論是3D模型,動畫,紋理,腳本,或聲音。更新您的資產在任何時候,即使是在玩你的遊戲裡面的編輯器。

Particle Systems



Source:http://unity3d.com/unity/features/graphics



Visual creation and manipulation of particle systems is simple as pie. Create Rain, sparks, dust trails, anything that you can imagine.

視覺創建和操縱粒子系統(particle systems )是很簡單。創建雨,火花,塵土,足跡,創新,任何你能想像的東西。