顯示具有 97116159陳榮翔 標籤的文章。 顯示所有文章
顯示具有 97116159陳榮翔 標籤的文章。 顯示所有文章

2009年12月24日 星期四

Unity 3D簡易建模教學

  
拍攝者:葉根廷、陳榮祥 上傳者:許家明

2009年11月10日 星期二

object oriented

(Sourcehttp://en.wikipedia.org/wiki/


/(ph.)/物件導向程式設計


解釋:Object-oriented programming (OOP) is a programming paradigm that uses "objects" – data structures consisting of datafields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as information hiding, data abstraction, encapsulation, modularity, polymorphism, and inheritance.


(Source: http://en.wikipedia.org/)


中文翻譯物件導向程式設計()英語Object-oriented programming,縮寫:OOP),指一種程式設計典範,同時也是一種程式開發的方法論。它將物件作為程式的基本單元,將程式和資料封裝其中,以提高軟體的重用性、靈活性和擴充套件性。(SourceGoogle翻譯)

Free software





(Source: http://en.wikipedia.org/wiki/Free_software 2009/10/26)





Free software / (n.) /自由軟體



解釋: Free software, software libre or libre software is software that can be used, studied, and modified without restriction, and which can be copied and redistributed in modified or unmodified form either without restriction, or with minimal restrictions only to ensure that further recipients can also do these things and that manufacturers of consumer-facing hardware allow user modifications to their hardware.



(Source: http://en.wikipedia.org/)



中文翻譯: 自由軟體(Free software) 自由軟體或自由軟體是硬體的的軟體,可以使用、 學習,和修改不受限制,和可以複製和分發,修改或未修改的格式不受限制,或僅以確保進一步的收件人,還可以做這些事情,並面向消費製造商允許使用者對其硬體所做的修改的最小限制。



(SourceGoogle翻譯)

Computer animation

(Source:http://en.wikipedia.org/wiki/Computer_animation 2009/10/26)

Computer animation/(n.)/電腦動畫



解釋:Computer animation (or CGI animation) is the art of creating moving images with the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. It is also referred to as CGI (computer-generated imagery or computer-generated imaging)



(Source: http://en.wikipedia.org/)



中文翻譯電腦動畫(Computer Animation),又稱電腦繪圖技術,是通過使用電腦製作動畫的藝術。它是電腦圖形學動畫的子領域。它越來越多的藉助於三維電腦圖形學,雖然二維電腦圖形學仍然被廣泛使用著。有時動畫最後使用的地方就是電腦本身,有時候則是另外的媒體,譬如電影(SourceGoogle翻譯)

2009年10月26日 星期一

NVIDIA CineFX 4.

The NVIDIA CineFX 4.0 engine injects breakthrough graphics technology into the core levels of the vertex shader, pixel shader, and texture engines. By accelerating triangle setup, crucial math elements of the pixel shader, and texture manipulations, the newest engine lets 3D graphics developers achieve new levels of performance and visual quality.

在NVIDIA CineFX 4.0引擎注入了突破性的圖形技術為核心的各級頂點著色器,像素著色器和紋理引擎。通過加快三角形設置,重要的數學元素的像素著色器和紋理操作,最新的3D圖形引擎可以讓開發人員達到新水平的性能和視覺質量。


專業英文:CineFX 4.0

Crytek

Frankfurt a. M. (Germany), March 11th 2009 - Crytek GmbH (“Crytek”) is excited to announce that they will introduce their latest all-in-one game development solution CryENGINE 3, at this year’s GDC Expo (March 25th – 27th) in San Francisco. CryENGINE 3 is the first development platform for Xbox 360, PlayStation 3, MMO, DX9/DX10 that also is truly Next-Gen-Ready - with scalable computation and graphics for all major upcoming platforms. It provides the complete game engine to create AAA quality next generation games, and includes the Sandbox™ level editor, a production-proven, 3rd generation “What you see is what you play” (WYSIWYP) - tool designed by and for professional developers. CryENGINE 3 comes with significant new features specifically designed for console, online, MMO and Next-Gen game development.

法蘭克福米(德國),2009年3月11日- Crytek的公司(“Crytek的”)很高興地宣布,他們將推出他們最新的所有功能於一身的遊戲開發的解決方案CryENGINE 3,在今年的環球數碼創意博覽會(3月25日至27號)的舊金山。 CryENGINE 3是第一個開發平台為Xbox 360遊戲機,網絡遊戲,DX9/DX10這也確實是下一代就緒-與可擴展的計算和圖形的所有主要是即將來臨的平台。它提供了完整的遊戲引擎來創建AAA級質 量的下一代遊戲,包括沙盒™一級編輯,生產驗證,第三代“你看到的就是你玩”(WYSIWYP) -設計工具和專業開發人員。 CryENGINE 3配備了重要的新功能專為遊戲機,網絡,網絡遊戲和下一代遊戲開發。


專業英文:CrytekXbox 360PlayStation 3

2009年10月13日 星期二

BASIC

If you've been yearning to create games but have been frustrated by the complexity of programming languages such as C++ or Java, you've come to the right place!Blitz3D provides a simple yet powerful environment for game creation - simple, because its based around the popular and easy to use BASIC programming language; and powerful, thanks to a highly optimized underlying 2D/3D engine.Blitz3D includes many commands to help you out with game creation - but not too many! Rather than confuse you with tons of commands, Blitz3D's command set has been carefully designed to provide maximum flexibility for minimum effort.And if you get stuck, there is always the huge Blitz3D user community to call upon for help. Buying Blitz3D provides you with access to the official Blitz Research forums, home to thousands of dedicated and talented Blitz3D enthusiasts.Can you write commercial quality games in Blitz3D? Why not - others are! Great titles such as Best Friends, Wonderland and Juno Nemesis were written in Blitz. In fact, many shareware authors are moving to Blitz from languages such as C++ due to the faster development time.Curious? Why not check out the demo! Read on for a brief description of just some of Blitz3D's features...

如果你一直渴望創造遊戲,但都受到挫折的複雜的編程語言如C + +或Java,你來對地方了
Blitz3D提供了一個簡單而強大的遊戲環境,創造-簡單,因為它根據各地的流行和易於使用的BASIC編程語言和功能強大的,由於高度優化的基本2D/3D引擎。
Blitz3D包含許多命令,以幫助您與遊戲製作-但不是太多了! 而不是混淆你噸命令,Blitz3D的命令集都經過精心設計,提供最大的靈活性,最小的努力。
如果您遇到問題,總是有巨大的Blitz3D用戶社區呼籲尋求幫助。購買Blitz3D為您提供進入正式的閃電研究論壇,家園和數以千計的專門人才Blitz3D愛好者。
你能寫商業品質的遊戲在Blitz3D?為什麼不-別人! 大標題,如Best Friends , Wonderland和JunoNemesis寫於閃電戰。事實上,許多共享軟件作者正在以閃電戰的語言,如C + +由於更快的開發時間。
好奇? 為什麼不請查看演示 !閱讀關於簡要說明只是一些Blitz3D的功能...

專業音文: BASIC